스페이스 베이스
스페이스 베이스에서는 소규모 함대를 운용하는 사령관이 됩니다. 함선은 정거장에 머물러 있다가 여러분의 요구에 따라 새로 구역에 배치됩니다. 화물함으로 교역과 상업을 진흥시키고, 채굴함으로 기지 수입을 늘리고, 우주모함으로 영향력을 넓히세요. 구역에 새로운 식민지를 설립하면 더 많은 영향력을 끌어모을 수 있습니다. 영향력이 높아지면 제독으로 승진할지도 모릅니다!
스페이스 베이스는 다른 게임에서도 쓰인 "누군가 주사위를 굴리면 모두가 뭔가를 얻는" 규칙을 핵심으로 다룬, 배우기도 쉽고 진행도 빠른 게임입니다. (우주 기지인) 개인판이나 구입하여 개인판에 가져올 수 있는 함선을 이용하는 전략적 엔진 빌딩 게임이기도 합니다. 구입하는 카드와 구입 순서가 카드 능력에도 흥미로우면서도 큰 영향을 미치기 때문에 다른 엔진 빌딩 게임과는 약간 차별화됩니다. 확률은 낮지만 크게 터뜨리는 방식이거나, 운에 덜 의지하고 꾸준히 수입을 얻거나, 꼴찌에서 순식간에 1등이 되는 한 방 콤보, 또는 이 모든 방식을 적절히 조합한 온갖 엔진을 만들 수 있습니다. 정리하자면, 스페이스 베이스는 맨땅에서 시작하면서 첫 1~2라운드를 어떻게 진행할지 알려줄 수 있는, 주사위의 운과 전략적 선택의 난관이 적절히 뒤섞인 게임입니다.
플레이어 수: 2 - 5
게임 시간: 15 mn
복잡성: 2 / 5
스페이스 베이스 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
스페이스 베이스 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
In Space Base, you gradually build up a fleet of ships to gain rewards according to dice rolls. Your board has 12 sectors, corresponding to different outcomes of a dice roll. Each turn, all players will have a chance to activate cards in sectors that match the dice values (either individually or their sum). As new ships are added to your fleet, the current card in that sector will be "deployed" above your board, allowing it to trigger on other player's turns.
Bug Warning
The #8 card U.E.S. Collins which allows you to move a cube (among other effects) does not in fact allow you to move a cube.
Card Design
Each card shows:
- Card cost (upper left corner)
- Target sector (upper right corner)
- Station rewards (central region, blue)
- Deployed rewards (lower region, inverted, red)
Game Setup
The game board contains 3 main areas: individual player boards, a Shipyard with 6 face-up cards from Level 1/2/3 decks, and a set of yellow Colony cards (one per sector).
Each player's board is seeded with an identical starting set of ship cards. Players are randomly assigned a card from the Level 1 deck, which is added to their board. Players start with 0 points, 0 income, and 5 credits (minus the cost of their starting card). Additional bonuses are assigned based on turn order:
- 1st Player: no bonus
- 2nd Player: +1 credit
- 3rd Player: +2 credit
- 4th Player: +1 income
- 5th Player: +1 income
DETERMINE STARTING PLAYER
The player who drew the card with the highest sector number is the starting player and takes the starting player card. If two or more players tie for the highest sector number, each tied player rolls the dice and the player with the highest dice total is the starting player.
Light-Speed Variant
The Light-Speed variant accelerates the game by deploying more ships at the start:
- Each player starts with 15 credits and 1 income
- Players are dealt 4 Level 1 cards and 2 Level 2 cards. They choose which cards to keep, but must pay the cost for each one.
- The player who spent the fewest credits starts. Starting bonuses for other players are the same as the base game.
Gameplay
Roll Dice and Activate Sectors
The active player rolls 2 dice. All players then choose which sectors to activate, based on the die values. Players may choose either the sector that matches the sum of the dice or both sectors that match individual die values. If both dice show the same value, then that sector can be activated twice. The active player takes the reward shown on the station card for that sector (blue section), and the other players take the rewards for all deployed cards above that sector (red sections).
Buy New Cards
The active player then has the option to buy cards from any of the face-up Shipyard rows (Level 1/2/3) or the yellow Colony cards. The purchased card is placed in the corresponding sector, and the previous station card is moved to the sector's stack of deployed cards. After a card is purchased, the player's credit total is reset to their income level, regardless of the cost of the card (any purchase "spends" all of your available money). The active player can choose to skip this purchase, saving their credits for a future turn.
When a yellow Colony card is purchased, the player instantly receives those points and the card is placed in the corresponding sector. That sector no longer triggers any rewards during their turn, though deployed rewards may still be triggered on other players' turns. No further cards may be bought for that sector.
Rewards
Basic Rewards
Most cards contain one of the 3 basic rewards: credit (coin), income (planet), or VP (rocket).
Charged Abilities
Cards with a square outline have charged abilities. The ability must first be charged, then can be triggered. When the corresponding sector is activated, a charge cube is added to the card. Only after the required number of charge cubes have been added, can the ability be triggered. The ability can be triggered on the same turn it is charged, but can also be saved to use on a later turn. The background color behind the ability's text indicates when that ability can be used: on your turn (blue), others' turns (red), or any turn (green). The game will show a prompt when a charged ability is available for use.
Other Reward Types
- Claim a card - take a card for free
- Buy a card - purchase a card in addition to their normal Buy action. This buy only costs the required credits (not all your credits).
- Arrows - use the rewards from a neighboring card.
- Dice + Arrows - use the rewards from the next higher sector (only if you choose the dice sum).
Game End
The game end is triggered once a player reaches 40 VP. A few additional turns may be played, until all players have had an equal number of turns.
The player with the highest VP total is the winner. In the case of a tie, additional rounds are played as needed.