스펠북
스펠북에서 여러분은 소환수를 소환한 마법사로서, 주문서를 새로운 주문으로 채우며 마테리아를 모아 주문을 배우고 소환수에게 마력을 공급합니다. 초반에는 게임을 준비하면서 뽑힌 주문 세트를 사용하지만, 얼마 되지 않아 무작위로 주문을 뽑거나 모두가 공유할 수 있는 자기만의 주문 조합을 꾸미게 됩니다. 주문 조합은 제각각 게임이 끝날 때까지 사용할 수 있는 효과를 부여하며, 조합이 뛰어날수록 효과도 강력합니다. 2100가지가 넘는 조합을 만들어낼 수 있어, 라운드가 진행되면서 게임의 양상은 매번 달라지게 됩니다. 누군가의 주문서나 소환수판이 가득 차면 게임이 끝나고, 가장 점수가 높은 사람이 승리합니다.
플레이어 수: 1 - 4
게임 시간: 17 mn
복잡성: 2 / 5
스펠북 및 다른 게임 964개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
스펠북 및 다른 게임 964개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
Learn Spells and gift to your Familiar to gain the most points when the game ends
Turn
A turn is split into four phases:
• Morning
• Midday
• Evening
• Altar
Once a player has finished their Day, the next player goes
You have a Pool with a hard limit of 9 Materia which cannot be exceeded at any point
You start the game with Primary Actions for each phase which are always available even when Spells start to be gained
In each phase only a SINGLE action can be taken, regardless of whether it is a Primary Action or a Spell action
If the Pouch ever empties, put all discarded Materia back in, give it a shake, and keep drawing
Morning
Take one action from the following:
• A single Spell ability which is able to be used in Morning
• Take 1 Materia from the seen Altar
• Take 2 Materia from the blind Pouch
Midday
Take one action from the following:
• A single Spell ability which is able to be used in Midday
• Store 1 Materia from your Pool onto the next space on your Familiar
If a spell allows you to store more Materia than spaces, store all you can then leave the rest where they came from (they are not lost)
Evening
Take one action from the following:
• A single Spell ability which is able to be used in Evening
• Learn 1 new spell by spending Materia matching the spell's colour and to the quantity of its price in the bowl next to it, one of the spent Materia will be used as a marker to show you gained it
3 Materia with the same Rune, regardless of colour, can be used as a wild. This can be repeated as much as you wish, but at least 1 Materia spent MUST match the spell colour
Learn a Spell cannot be used to upgrade a spell
Altar
If there are less than 5 Materia at the Altar, refill it from the Pouch to contain 5
If there are 5-9 Materia at the Altar, draw 1 Materia from the Pouch and add it to the Altar
If there are 10+ Materia at the Altar, discard them all and draw 5 fresh Materia from the Pouch and add it to the Altar
This then ends that player's turn, it is now the next player's Day
Spells
As mentioned, if a spell has a phase, its effects can ONLY be used in that phase
Otherwise, the effects are either ongoing, instant, or end game
Only Phase based Spells can still activate lower level versions of themselves if desired
Game End
The game can end in a number of ways
• If a player learns their 7th Spell
• If a player fills their Familiar board
Either way, finish the final round so everyone has equal turns
Players earn points based on the highest space obtained for each Spell (This may either be a set amount or based on achieving certain criteria)
Players earn the points shown on the next visible Familiar space not covered
The player with the most points, wins! (If tied, the player who learned the most spells wins! If tied, the player with the most Materia still in their Pool wins! If still tied, victory is shared!)