쓰루 디 에이지스(신판) : 문명에 관한 새로운 이야기 TTA
이것은 당신이 역사를 써내려갈 있는 기회입니다! 당신은 작은 부족과 위대한 문명을 건설하려는 의지와 함께 시작합니다.
농장과 광산을 확장하여 도시 건설을 위한 자원을 확보하세요. 이는 기술 발전, 더 나은 정부, 그리고 위대한 문화유산의 토대가 됩니다.
현명한 지도자를 선택하여 시민들을 훌륭하게 이끌어가세요. 군대를 강화하여 국경을 지키고 영토를 확장하세요. 그리고 정치적 기술로 역사에 한 획을 그으세요.
어떤 이야기를 들려주실건가요?
플레이어 수: 2 - 4
게임 시간: 36 mn
복잡성: 5 / 5
쓰루 디 에이지스(신판) : 문명에 관한 새로운 이야기 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
쓰루 디 에이지스(신판) : 문명에 관한 새로운 이야기 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Game Settings
Peaceful Variant
All aggression and war cards are removed from the political deck.
Game Version: First Round Only
All aggression, war, and pact cards are removed from the political deck.
The end of game is triggered when the Age II deck is exhausted.
Final Scoring
During final scoring, Age III events in the current and next events decks are played in any order.
End of game bonuses are scored (Bill Gates).
Most culture wins, ties share victory!
Game Version: Complete
The game is played through all four ages.
End Of Ages
Ages I, II, and III
End when the last card of the current civil deck is dealt to the card row. The next age begins immediately:
- Cards from ages older than the one that just ended (but not cards from the age that just ended) become antiquated:
- Players discard all antiquated cards from their hands.
- All antiquated leaders are removed from play.
- All antiquated unfinished wonders are removed from play. (Blue tokens on them are returned to the players' blue banks.)
- All antiquated pacts are removed from play.
- Note: Other cards in play (technologies, colonies, completed wonders, exclusive and common tactics, declared wars) remain in play even if they are antiquated.
- Each player loses 2 yellow tokens.
- Shuffle the civil deck for the age that has begun. Place it on the current age board. It is now the current civil deck.
- Continue filling the card row if there are still empty spaces.
- If Age IV has begun, there is no new civil deck and the empty spaces will remain empty.
- Remove the military deck from the previous age. Shuffle the new age's military deck and place it on the current age board.
- If Age IV has begun, there is no new military deck. Drawing military cards is not possible in Age IV.
Age IV is the game-ending age.
- If Age IV starts, determine which round will be the last.
- This round is the last if Age IV begins during the starting player's turn.
- The next round will be the last if Age IV begins during any other player's turn.