제피리아
제피리아는 고대의 수호자인 바람 정령이 되어 제피리아 세계를 지키는 협력 게임이며, 혼자서도 즐길 수 있습니다. 바람 정령마다 제피리아의 섬을 올바른 곳으로 옮길 수 있는 고유 능력이 있습니다.
기본 모드, 상급 모드, 3단계로 구성된 1인 모드를 제공합니다.
멋진 동화풍 그림으로 마법 세계에 빠져들 수 있습니다. 직관적이지만 난이도가 있는 게임이라 누구에게든 잘 맞습니다.
플레이어 수: 1 - 4
게임 시간: 14 mn
복잡성: 3 / 5
제피리아 및 다른 게임 960개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
제피리아 및 다른 게임 960개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
Zefiria is a co-operative game to try to put all the cards in the grid back in the right order as depicted on the goal map card.
At the beginning of the game, each player choose their Wind Spirit and place it on a corner to start at. Each Wind Spirit has a unique way for its actions of Breeze and Fly.
The time track is put to the side based on the number of players and the relevant number of purple round markers is placed on it to determine the game's length.
Turn
On your turn, you have 4 action points to spend (5 in 2-player) on two actions which will then vary by character, these are:
Fly - Generally a move type power.
Breeze - Generally a manipulation type power.
You cannot move through or onto the same space as another player.
You cannot manipulate a tile occupied by a player.
If your breeze causes a tile to in effect pass over another during the exchange, for each it passes over this will cost you an extra action point and is known as overflying a tile.
Borea
Fly
1 Action Point to move to an orthogonally adjacent space.
1 Action Point to move to a card of the same colour as the current space.
Breeze
1 Action Point to swap two unoccupied tiles if at least one of them matches the symbol of your current space.
Jugo
Fly
1 Action Point to move to an orthogonally adjacent space.
1 Action Point to move to a card with the same icon as the current space.
Breeze
1 Action Point to swap two unoccupied tiles if at least one of them matches the colour of your current space.
Etesia
Fly
1 Action Point to move to an orthogonally adjacent space.
1 Action Point to move to a card along the diagonals to the one she's occupying.
Breeze
1 Action Point to swap an orthogonally adjacent tile with any other tile.
Skyron
Fly
1 Action Point to move to an orthogonally adjacent space.
Breeze
1 Action Point to swap the tile you stand on with any other, then decide which to reside on.
Austro
Fly
1 Action point to move around the edge of the board (outside the map) to land on an edge space, but cannot move into the central areas.
Breeze
1 Action Point to swap tiles in your current row or column.
Game End
The game ends on the final round, and scoring is based on how well you managed to put the island back to its true form.
- Gain 1 victory point for each Island card in the right place.
- In Storm Mode, gain 1 victory point for Magical Gem still owned by the Wind Spirits.
- Lose 1 victory point for each Island card in the wrong spot, on the right row.
- Lose 2 VP for each Island card both in the wrong spot and in the wrong row.
Summary
SETUP
The Island cars are shuffled and placed in a 5x5 grid. Players pick their individual wind spirit. First player chosen and given the timer card.
PLAY
The first player will remove a time gem then all players and a clockwise order take their turn of the round, each wind spirit has a different movement and breeze they can use to move islands.
GOAL
As a group of wind spirits you are to put the islands back in order.
END GAME
After every player has taken their turn after removing the last time gem.
SCORING
Every island in its proper place scores +1.
Every island in its color row but not in its place scores -1.
Every island not in its color row scores -2.