보드게임 아레나 팀 연락처
커뮤니티 관리자

Sorry but my internet connection is going on and off, so I prefer turn based tables and/or turn based tournaments.

Hi, I'm a BGA premium member, and experienced tabletop gamer from the Games Club of Maryland.
For more info about me, check http://elonka.com/bio.html
And have fun! :)
For more info about me, check http://elonka.com/bio.html
And have fun! :)
게임 개발자

개발한 게임: 나라비, 트랭퀼리티: 등반, 헤킨 하운즈, 나이롱뽕, 텀블위드, 레지사이드, 트윈 팜즈, 블랙잭, 아이스 앤 더 스카이, 더우디주, 따목, 아기공룡 구하기, 야니브, 그림 도둑, 육백, 페인트 더 로즈, 시치나라베, 봄의 정원, 과일섬 타이쿤, 고 피쉬, 민화투, 사사끼, 오목, 커펠, 피르가, 게들의 행진, 피어 18, 섰다, 훌라, 바하마 택시, 레지다이스
A floating octopus adorabilis

개발한 게임: 티너스 트레일, 전사, 캔트스탑 익스프레스, 66번 국도, 초밥대왕, 베로나 트위스트, 메르카두 드 리스보아, 줄로레또, 나의 첫 캐슬 패닉, 리틀 팩토리, 자반도르의 노움, 피라미드 포커, 아임 더 보스, 헤로이, 왕을 위하여, 다이스 테마파크, 가일, 사마르칸트, 벌룬 팝!, 모로코, 타기론, 퀸과 킹, 바이워드, 레인보우

개발한 게임: 니다벨리르, 에퀴녹스, 킹덤 빌더, 뱅!, 크루: 심해에서의 임무, 산토리니, 라우하, 웰컴 투, 넘버 드랍, 마라케시, 카베르나, 콘셉트, 심플리시티, 파파유, 버라지, 스페이스 크루, 아그리콜라, 알함브라, 메모아 44, 음양
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

개발한 게임: 러시안 레일로드, 시뇨리에, 카발레오, 패치워크, 니폰, 크로노스, 던전 펫츠, 드래곤 라인, 오리진, 에미넌트 도메인: 마이크로코즘, 마데이라, 얼티밋 레일로드, 배틀십, 킹도미노, 하이브, 센추리: 향신료의 길, 루이스 앤 클라크, 에미넌트 도메인, 아이작, 태피스트리
I enjoy playing boardgames and also develop them for BGA in my spare time

개발한 게임: 레드스톤, 디아블로, 사일로, 세팔로포드, 허드, 도도, 오스트, 임패스, 고퍼, 라이브, 하드론, 모드 10, 아이스브레이커, 프랙탈, 코인즈, 졸라
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/ukXZfJrPRE

개발한 게임: 니코데무스, 버스 노선을 만들자!: 뉴욕 & 런던편, 킹 오브 도쿄, 노아, 별바라기, 소베크: 2인, 티켓 투 라이드, 시, 솔트 & 페이퍼, 컨스피러시, 글로우, 모우, 아줄, 가든 네이션
BGAddict

개발한 게임: 아크틱 스캐빈저, 노 땡스!, 가이아 프로젝트, 케이퍼: 유럽, 국립공원, 스페이스 스테이션 피닉스, 아르 덱코, 원더풀 월드, 태양 너머로, 점프 드라이브, 푸른 하늘
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!

개발한 게임: 에퀴녹스, 다이스 포지, 크루: 심해에서의 임무, 빌더스: 미들 에이지, 넘버 드랍, 카베르나, 아그리콜라, 버라지, 니다벨리르, 메모아 44, 빌더스: 고대
Let's roll :)

개발한 게임: 아크틱 스캐빈저, 가이아 프로젝트, 케이퍼: 유럽, 국립공원, 스페이스 스테이션 피닉스, 아르 덱코, 원더풀 월드, 몬스터 팩토리, 점프 드라이브
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

개발한 게임: 기어 & 피스톤, 시디트의 군주들, 투르네, 카라라의 궁전, 쿼리도, 퀀텀, 타임 마스터즈, 소베크, 메트로매니아
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

개발한 게임: Stir Fry Eighteen, 고라미, 스카트, 루르: 석탄 교역 이야기, 솔로, 빅 타임 사커, 아이스 콜드 아이스 하키, 사피엔스
Stets auf der Suche nach frischem Löwenzahn...

개발한 게임: 헬라스의 전설, 이고센트릭 월드, 티츄, 워 체스트, 던전 트위스터, 월드와이드 테니스, 마키아벨리, 센세이
I can move move move any mooountaaaain

개발한 게임: 임호텝, 럭키 넘버스, 파이포, 부메랑: 미국, 부메랑: 유럽, 슈뢰딩거의 고양이, 부메랑: 호주
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

개발한 게임: 쓰루 디 에이지스, 촐킨, 배틀 쉽, 킹도미노, 쓰루 디 에이지스(신판) : 문명에 관한 새로운 이야기, 낫 얼론
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

개발한 게임: 드래곤 키퍼: 던전, 베지 가든, 타카라 아일랜드, 잉카의 황금, 산토리니, 탈루바
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

개발한 게임: 팰리스, 세인트 포커, 커맨더 체스, 탐정 포커, 피니티
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....

개발한 게임: 저스트 원, 심플리시티, 뱅!, 화성인 주사위
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!

개발한 게임: 버그, 아르낙의 잊혀진 유적, 드래프토사우르스, 스콰드로
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

개발한 게임: 미녀와 호랑이 (문), 포렉스, 트릭 오브 더 레일스, 진년
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby. I am currently working on Martin Wallace's Perikles (in alpha now), and Three Kingdoms Redux.

개발한 게임: 프랑스식 타로, 이노베이션, 톡
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

개발한 게임: 골드 웨스트, 베런파크, 야옹섬
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark and Earth (in Alpha).Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark et Earth (en Alpha).

개발한 게임: 라우하, 다이스 하스피탈: 이머전시 롤, 하이드로레이서
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.

개발한 게임: 틱택 매치, 스페이스 크루
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.

개발한 게임: 솔루나, 티 타임
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

개발한 게임: 악마의 다리, 스팀 웍스
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

개발한 게임: 메디나, 다운포스
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw

개발한 게임: 레이스 포 더 갤럭시
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

개발한 게임: 이노베이션
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 291 () ->221028
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice

개발한 게임: 크로미노
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)

개발한 게임: 이와리
We don't stop playing because we grow old; we grow old because we stop playing.

개발한 게임: 긱 아웃! 마스터즈
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

개발한 게임: 쿠마키치 가족 최고의 티타임
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

개발한 게임: 비즈
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

개발한 게임: 바오 라 키스와힐리
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili

개발한 게임: 번영
Board game designer and video game developer. My game development related blog is at http://chesstris.com/

개발한 게임: 그 때 그 시절
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

개발한 게임: 갱스타!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php

개발한 게임: 덴마크식 타로
I love traditional card games - especially Tarot games. Feel free to hit me up for one!

개발한 게임: 킹덤즈
I absolutely love playing games on BGA! It's great to be able to play any game any time!I have an inner desire to try every single game on BGA :-) but I will need to work a lot harder to make that happen :-)
I am currently playing in the Allround League, and I am a team captain for United We Stand Season 5 - team Crazy Eight.
번역자 (현재 사용하는 언어)
(100문장 이상 번역한 번역자)