문명의 시대
문명의 시대에서는 여러분의 민족을 영광스러운 미래로 이끌어야 합니다. 다가오는 시대의 특징을 파악하여 국가를 발전시킬 최선의 선택을 내리면서 역사에서 눈길을 끄는 유명한 문명이 되어보세요. 제국의 흥망성쇠를 거치며 마침내 여러분만의 문명이 떠오를 겁니다!
문명의 시대는 주머니에 들어가는 크기의 문명 게임입니다. 각자 한 게임에 걸쳐 3개까지의 역사적 문명을 이끌어 독특한 능력 조합을 갖춥니다. 불가사의를 짓고, 기술을 연구하고, 문화를 발전시키고, 영광을 위해 영토를 정복하고, 백성을 착취할 수도 있지요. 일꾼과 자산을 가장 잘 관리해야 최고의 문명으로 발돋움할 수 있습니다.
플레이어 수: 2 - 4
게임 시간: 18 mn
복잡성: 3 / 5
문명의 시대 및 다른 게임 968개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
문명의 시대 및 다른 게임 968개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
The game lasts 6 rounds where you will be building the greatest Civilization you can to earn the most points.
Turn 1
First pick a civilization which has both an active (yellow) and passive (grey) ability along with the number of meeples it earns you on the side, any not picked gain 1 coin.
Secondly, you can take actions or rest. If you Rest, you gain 2 coins and 1 worker, but may only have a max of 4 workers in your supply. If you take actions, you pick the spaces you wish to go to, which generally come in 4 types: white space which only requires a number of workers, white space which requires workers and money, red space which will require a worker sacrifice, red space which require a sacrifice and money. White spaces give you your workers back at the end, red spaces do not.
Finally, activate any turn end abilities, if you have them. If you have more than 1 turn end ability, you may activate them in any order.
Turn 2-6
The second and third steps are the same as turn 1, with a difference to step 1.
You can either take a new civilization or not.
If you take a new civilization, you can either choose for it to be active (Rise) or passive (Annex). If it is active, it covers your previous civilization (which then loses its active ability but retains its passive one). If it is passive, it tucks under your previous civilization (which retains both abilities), and the new one adds only its passive ability.
If you make it active, it replaces your current worker supply with workers equal to its worker stats.
If you make it passive, it adds one worker to your current worker supply (with a max of 4 workers).
Important: You can only have 3 civilization cards in total. If you already own 3 you can only pass this step!
Round End
At end of a round, three things happen:
Firstly, the first player marker is shifted clockwise.
Secondly, the action options will shift, gaining one and losing another.
Thirdly, check the new card for top left symbols: If no symbol, nothing happens, if sword then a war will happen, if meeple then a plague will happen.
War: The player(s) with the least shields lose 1 worker.
Plague: Everyone loses 1 worker.
Final Round
At the end of the 6th round, you also activate any end game bonuses you may have collected.
Tie-Breakers
Most workers. Then Most coins. If still tied, share victory.