캐슬 콤보
파러웨이의 출판사에서 발매한 빠르고 재밌는 카드 게임입니다.
각자 금화를 써서 (도시 하류층과 상류층을 나타내는) 카드 줄 2개에서 카드 9장을 골라 가져가며, 서로 영향을 끼치는 카드들로 3×3 격자를 구성하여 즉시 효과와 게임 종료 보너스를 받습니다.
플레이어 수: 2 - 5
게임 시간: 9 mn
복잡성: 2 / 5
캐슬 콤보 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
캐슬 콤보 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
Have the most points at the end of 9 rounds
Turn
First, you MAY spend one key to either move the Messenger to the other row OR discard the row the Messenger is on and refill it.
After which, you have to buy a card in the row the Messenger is on, the cost is at the top left of the card. You may have ways to discount this cost, but never below 0. If you cannot buy a card, take any available but flip it face down and its features are no longer applicable, but you gain 6 coin and 2 Keys.
Regardless of whether the card you gained is faceup or facedown, place it into your grid orthogonally adjacent to an existing card whilst making sure not to go beyond the 3x3 boundaries.
After placement, carry out the card's ability. This may affect you, all opponents, or a neighbour of your choice.
The card may also instruct you to move the Messenger to a particular row.
After which, refill any row with fewer than 3 cards.
Game End
The Game ends after the 9th round, in which all players will have a 3x3 grid.
Any leftover gold can be assigned to Purses on cards up to the capacity of that Purse.
Cards score based on their particular requirements.
Facedown cards don't score anything.
Leftover Keys are worth 1VP each.
Gold not assigned to a Purse does not score anything.
The player with the most points wins!
If tied, the player with the most Gold not in a Purse wins!