칼레이라의 성
칼레이라의 성은 뛰어난 상호작용과 전략적 결정을 통해 우세를 점하는, 아름다운 그림이 실린 판타지풍 초소형 게임입니다. 차례마다 카드 18장 중 1장을 골라 상대를 방해하거나 성을 강화하며, 역사에 길이 남을 성을 완성해야 합니다.
플레이어 수: 2
게임 시간: 10 mn
복잡성: 2 / 5
칼레이라의 성 및 다른 게임 960개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
칼레이라의 성 및 다른 게임 960개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Goal
Eliminate your opponent or be the player with the best castle.
Setup
Shuffle all the cards and deal 2 to each player. Put the remaining cards face down forming the deck.
How to play
Choose a starting player. Then players alternate to play their turn until one is eliminated or all cards have been played. A player turn consists in 3 steps:
- Draw a card (if possible)
- Play a card
- Resolve effects
Draw a card
Player draws a card from the deck adding it to their hand, which is kept hidden. If deck has been depleted, skip this step.
Play a card
Player must play a card from hand on their castle. That card becomes a Castle Piece and can be played face-up or face-down. Cards played face-up have effects resolved immediately in the next step. Cards played face-down don't resolve it's effect until they are revealed by another card effect.
Resolve effects
Once a card is played face-up or becomes face up (is revealed by any effect) its effect is activated and resolved by the card owner. Resolving a card effect is mandatory (unless there are no effective targets), but you may target any Castle Piece, even yours and those in which the effect will be useless.
Revealed cards effects are resolved after all pending effects have been resolved.
The cards
The deck contains only 18 cards:
- Barracks (x1): 3 points - Turn a Castle Piece face-down
- Battlements (x3): 0 points - Cannot be destroyed. If a player has all three Battlements in play faced-up at the end of the game, they are worth 3 points each
- Marketplace (x2): 2 points - Exchange a card from your hand with another player
- Observatory (x1): 3 points - Look at a face-down castle piece, you may turn it face-up
- Princess Spire (x1): 6 points - Cannot be played face-up. If this castle piece is destroyed, you lose the game
- Throne Room (x2): 2 points - Turn a castle piece face-up. That card has no effect this turn (its effect is not triggered)
- Trebuchet (x4): 0 points - Choose and destroy a castle piece. If that card was face-down, turn it face-up (destroyed card's effect is triggered from the discard pile)
- Watchtower (x3): 2 points - Turn up to two castle pieces face-up
- Wizard Tower (x1): 3 points - Look at the top three cards of the deck and re-arrange them in any order
End of the game
The game can end in two manners:
- Destroying your opponent's Princess Spire: you win automatically
- No player has any cards left in hand: to determine their score, players count up their faced-up castle pieces points. Then add 1 point for each faced-down castle piece. The player with the highest score wins. In case of a tie, the player with more faced-down castle pieces wins. If there is still a tie, the player with less castle pieces wins.
Note: Original rules states that, in case of a tie, 'the player who lives in the largest house wins', but it's obviously a joke. The game designer developed later the tie-breakers referenced here.