코인 에이지
코인 에이지는 카드 1장과 잔돈으로 진행하는 2인용 초소형 게임입니다.
각자 번갈아 차례를 진행하며 지도에 주화를 놓아 칸을 차지하고 상대의 행동을 막으면서 점수를 얻습니다.
코인 에이지에서는 차례에 할 수 있는 행동을 주화를 던지는 특이한 방식으로 결정합니다.
자기 차례에는 (25센트 주화, 10센트 주화, 5센트 주화, 1센트 주화 중) 남은 주화를 하나씩 모은 뒤 섞고 나서 탁자에 던집니다.
자기 진영에 맞는 면이 나온 주화의 숫자에 따라, 주화를 지도에 놓거나, 이미 놓인 주화를 인접한 칸으로 이동시키거나, 주화를 치울 수 있습니다.
주화를 놓을 때는 주화의 크기(등급)이 더 큰 주화 위에 주화를 놓을 수도 있습니다. 따라서 25센트 주화는 게임이 끝날 때 얻을 수 있는 점수가 가장 높지만, 상대 주화에 덮일 가능성도 더 높습니다.
코인 에이지는 상호작용이 많으며 약간의 운 시험 요소가 있는, 빠른 영역 장악 게임입니다.
플레이어 수: 2
게임 시간: 5 mn
복잡성: 1 / 5
코인 에이지 및 다른 게임 1194개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
코인 에이지 및 다른 게임 1194개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Adam P. McIver's CoinAge
Game Overview
Coin Age is a microgame for two players that is played with a single card and pocket change.
Players take turns placing coins on a map to control spaces, outmaneuver their opponent, and score victory points.
The game was originally published as a "print & play" download that could be carried in a small "mint tin".
Setup
Place the map card in the center of the table directly between the two players.
Each map has ten spaces and several color-coded regions of various sizes (depending on the map).
Both players begin the game with 4 dimes, 3 pennies, 2 nickels, and 1 quarter in their "bank."
In this BGA implementation, each coin is represented by its value at the end of the game when controlling a territory:
| Coin | Represented by |
|---|---|
| Dimes | The value "1" coin (smallest in size) |
| Pennies | The value "2" coin |
| Nickels | The value "3" coin |
| The Quarter | The value "4" coin (largest in size) |
Coins can be stacked (see the "Place" action) with "smaller" coins being placed on top of "larger" coins: Dimes (1) < Pennies (2) < Nickels (3) < Quarters (4)
"Heads" are represented as gold coins. "Tails" are represented as silver coins.
The player assigned "Heads" takes the first turn.
Turn Sequence and Actions
At the beginning of your turn, a single coin of each different kind of the coins remaining in your "bank" are tossed/flipped.
The number of coins that match your side ("Heads" or "Tails") determine what actions you can take:
| Number of Matches | Available Actions (Optional and in Any Order) |
|---|---|
| Four (4) | Place 2 or Pay 1 to Place 3 |
| Three (3) | Place 2 |
| Two (2) | Place 2 |
| One (1) | Place 1 and Move |
| None (0) | Capture and Move |
Action Details
Place
Take one of your matching coins and either:
- Place it on an empty map space, or
- Place it on an occupied map space (if your coin is of a lower rank [i.e.: smaller])
Pay
Transfer one of your matching coins to your opponent's bank.
Move
Move a stack (all the coins) in one map space to an empty, adjacent map space.
Capture
Remove any single coin from a map space (or from the top of stack) and place it in your bank.
Note: Click the
icon in the BGA game display for a graphical representation of coins and actions.
Game End & Scoring
The game ends immediately when a player places a coin in the last empty map space, or when a player runs out of coins in their bank (whichever comes first). The players then add up their victory points:
Controlling Spaces
Each coin that "control" a space scores victory points (VP) equal to their rank (1, 2, 3 or 4). A coin "controls" a space if it is either the only coin on a space or is the top coin on a stack of coins on a space.
Region Bonuses
If a player controls the majority of spaces in each color-coded region, the VP scored by their coins in that region is doubled. No region bonus is given in the case of a tie.
Bank Bonuses
Players score 1 bonus VP per coin remaining in their bank at the end of the game.
The player with the most VP wins! In the case of a tie, the player with the highest total value of coins (based on the values above) remaining in their bank is the winner.
Note: Click the
icon in the BGA game display for a running tally of the current scoring situation for both players.
Map Variants
There are several maps available, each with different (creatively-named) regions and unique region sizes. You can also allow BGA to choose a random map.
Forest, Frozen, Lagoon, Volcano or Random.
