코스모스: 엠파이어
코스모스: 엠파이어는 15~45분 정도 걸리는 2~8인용 엔진 빌딩 카드 게임입니다. 은하에 뛰어들어 전략을 세우고 은하 제국을 건설하면서, 친구와 경쟁하고 상대 경제 구조를 이용해보세요!
이 게임은 카드 더미 1벌로 진행하며, 카드 10장을 뽑아 각자 카드를 고르고 건설할 수 있는 후보군을 구성합니다. 카드마다 비용, 주사위 굴림 수치, 생산 수치가 있습니다.
차례를 진행하는 플레이어는 2행동을 가지며, 4면체 주사위 2개를 굴립니다. 1행동을 사용해 주사위 합계를 1 조정할 수 있습니다. 이 단계가 끝난 뒤, 주사위 굴림 수치가 조정을 포함한 주사위 눈 합계와 같은 카드가 있는 사람들은 각자 그 카드의 생산 수치만큼 크레딧을 얻습니다.
마지막으로, 차례를 진행하는 플레이어는 남은 행동으로 카드 후보군에서 카드 1장을 골라 건설할 수 있습니다 (또는 카드를 버리고 크레딧을 얻을 수도 있습니다).
플레이어 수: 2 - 8
게임 시간: 14 mn
복잡성: 2 / 5
코스모스: 엠파이어 및 다른 게임 963개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
코스모스: 엠파이어 및 다른 게임 963개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
The game is played with a single deck, from which 10 cards are drawn into the "build pool" where players can select and build cards from. Each card has a cost (on the left of the card, below the card's name), roll value (at the bottom of the card, inside the triangle) and production value (at the bottom of the card, inside the circle).
Objective
The first player to reach a total production value (sum of production values from all of their card) of 30 (20 when playing with 7 or 8 players) starts the last turn. The last turn then proceeds up to the last player of the turn. The winner is then the player with the highest production value. If there is a tie, the player with the most credits wins. If there is still a tie, the player who played last is declared winner.
Player turn
Production phase
Except for each player's first turn, the active player starts their turn by rolling the two four sided dice and spending actions to adjust the total roll value (sum of the two dice, each action spent allows to adjust that total value by ± 1). Some cards will grant you this action for free each turn, once per card. Once the player confirms the roll value, each player around the table receives an amount of credits equal to the sum of the production value of the cards with that specific roll value that they own.
Main phase
During this phase, the active player can spend their remaining actions to perform the following:
- Buying a card from the build pool. A new card is then picked from the deck to replace it. The active player adds this card to their playing area. If the card grants an extra action (see below), the player can spend it immediately.
- Cycling a card from the build pool and get 2 credits. The selected card is put under the deck and a new one is picked to replace it.
Some cards will grant you extra actions that can be performed each turn, once per card granting that extra action:
- Buying a Mech card from the build pool without spending a regular action, but the player still has to pay for the credits,
- Cycling a card from the build pool without spending a regular action, but without getting 2 credits as well.
You are not required to spend all of your actions before ending your turn.
End of turn
Once a player has exhausted all of their actions or decided they don't want to spend them anymore, they reset their actions counter (for 6 players or less, each player gets 2 regular action per turn, for 7 or 8 players, each players has 3 regular actions per turn, plus any extra action granted by their card) and pass the dice to the next player.