에미넌트 도메인: 마이크로코즘
은하가 정말 좁아졌군요.
두 강대한 제국이 충돌합니다. 상황에 맞는 카드를 사용해 소우주의 통치자로 등극하세요!
에미넌트 도메인: 마이크로코즘은 15~20분만에 우주 제국 건설의 짜릿함을 안겨주는 빠른 2인 카드 게임입니다. 차례마다 공급처에서 카드 1장을 가져간 뒤, 카드를 사용하여 지시 사항을 따르거나 자기 버린 카드 더미를 손으로 가져옵니다. 카드마다 점수 계산 조건이 있으므로 해당 조건을 최대한 잘 이용해야 승리할 수 있습니다.
원조인 에미넌트 도메인처럼 행동을 할 때 같은 기호가 있는 다른 카드를 공개하여 '강화'할 수 있습니다. 행성을 식민화하거나 공격하고, 연구를 진행하고, 정치를 통해 이득을 취하며 게임이 끝날 때까지 영향력을 가장 많이 모으세요!
플레이어 수: 2
게임 시간: 15 mn
복잡성: 1 / 5
에미넌트 도메인: 마이크로코즘 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
에미넌트 도메인: 마이크로코즘 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
Microcosm is a deck building game where the aim is to have more influence than your opponent at the end of the game. Influence can be earned by:
- • Owning colonies
- • Owning spoils
- • Owning capitals
- • Researching technologies
- • Collecting red, yellow, green or purple Domain cards, Colonies or Spoils
You score influence at the end of the game, determined by the scoring conditions you have managed to add to your deck and from the Colonies and Spoils that you own.
Player Area
As the game progresses, your player area in front of you, will comprise of:
- • Played Card: The current Domain card you have played and are resolving. Face up.
- • Colonies: Planets acquired by playing a Colonize action. Face down unless revealed. You can check all available colonies for reference on this image: https://boardgamegeek.com/image/2521243/eminent-domain-microcosm
- • Discards: Cards you have already played and resolved. Face up.
- • Spoils: Planets or Colonies won by successfully performing a Warfare action.
- • Technologies: Technologies that you have acquired. Face up
Game Play
You start the game without any cards in your hand and will gradually build your own deck of cards as the game progresses.
Each turn consists of 2 phases. Beginning with the starting player, take a turn to perform the following 2 phases:
Phase 1
Either take one of the 3 face up cards in the supply, replacing the taken card with the top card from the draw deck.
OR
If you don’t like what is available from the supply, then you may take the top card from the draw deck instead.
Phase 2
Play an action by placing a card from your hand in front of you and resolving the text on the card. Then place the card in your discard pile.
OR
Pick up some or all of the cards in your discard pile and put them into your hand.
(In Phase 2, when picking up discards you may pick up as many as you wish. You don't have to pick up the whole discard pile. There are some cards that are useful to leave in your discard pile.)
Game End
When the draw deck is exhausted, continue play without refilling the supply. After the last card is drawn from the supply, the active player finishes their turn and the game ends.
Scoring
Players collect all cards from their hands and discard piles (keep your colonies and spoils separate) and determine their Influence:
- • The Influence calculated from each scoring condition shown on your Domain cards
- • The Influence shown on any Colonies and Spoils owned
The sum of these is your final Influence score.
The player with the most influence wins. In the case of a tie, the player who played second wins.