엠파이어 플래토
엠파이어 플래토는 모든 보드게이머, 그 중에서도 특히 전략 보드게이머가 좋아할 만한 새로운 2인* 게임입니다. 주사위, 카드, 운 요소 없이 가족, 친구, 연인 모두 함께 즐길 수 있습니다.
군대의 테마는 전성기에 세계를 다스렸다는 칭호를 얻은 바빌로니아, 메디아-페르시아, 그리스, 로마의 네 제국을 바탕으로 했습니다.
공격 및 수비 전략을 짜고 게임판을 돌아다니면서 전투에서 승리를 거두고 전술을 펼쳐 영역을 통제하여, 상대 제국 기지를 점령해 승리를 거두어야 합니다.
플레이어 수: 2
게임 시간: 12 mn
복잡성: 1 / 5
엠파이어 플래토 및 다른 게임 960개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
엠파이어 플래토 및 다른 게임 960개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Empire Plateau (Arena) is the online adaptation of the 2- to 4-player version of the same game. The main difference is that Empire Plateau Arena features faster contact between opposing armies due to its smaller 16x11 long/lat grid, compared to the 24x11 grid used by its first-edition cardboard counterpart. Empire Plateau Arena is configured for just 2 players at a time.
Objective
Conquer your opponent's Empire Base by landing any of your game pieces on it. The Empire Base is located underneath the starting position of your army's Emblem.
Turn
On your turn, you must make a minimum of 6 moves.
Each army can only move up to its value. For example, a 4 can move up to 4 spaces. So, a 4 and a 2 moving their full distance would count toward the required minimum. Similarly, three 4s moving at half speed (2 spaces each) would also fulfill the minimum of 6 moves.
The Emblem, which has no numerical value, can move up to 12 spaces. If it is moved after a small army (a 2, 4, or 6), no other small army can be moved again during that turn. Likewise, if the Emblem is moved before a small army, that small army cannot be moved again that turn. The Emblem is the only piece that can be stationed on or moved through its own Empire Base. Moving only the Emblem on your turn, without deploying small armies, is allowed as long as the minimum of 6 moves is met.
A single move is from one dot to another connected dot in any direction except diagonal.
An army cannot end its movement on the same dot it started from, but it can change direction freely during its move (e.g., it could go forward, then left/back, then right—any combination).
An army cannot be moved a second time in the same turn, even if it has moves remaining.
Capturing
If your army captures an opponent's piece, its move ends, and the opponent’s army is removed from the board.
-2s can only capture by moving in an L shape.
-4s can jump over any army next to or adjacent to them before resolving the remainder of their move (including capturing or conquering), but they cannot change direction mid-air, and the jumped piece is not captured.
Tips
Keep your base protected from long-range Emblem attacks.
Utilize the jumping ability of the 4s to advance up the board and conquer.
Use the multitude of 2s to protect your base from being captured.