포렉스
포렉스는 외환 거래 게임입니다. 불명확하고 나비효과가 가득한 이 괴상한 게임에서 플레이어는 통화를 거래하고 가치를 조정하는 국제 금융업자가 됩니다. 게임에서 사용하는 통화는 상대적 가치만 존재하며, 통화의 가치는 플레이어의 투자와 매각에 따라 변동합니다.
주로 한 통화를 다른 통화로 거래하는 장기 계약을 통해 돈을 법니다. 계약은 여러 차례가 지난 뒤에 이행되기 때문에 그 사이에 환율이 바뀔 수도 있습니다. 하지만 계약에 따른 거래는 계약 체결 시점의 환율로 이행되므로 수입을 올릴 수 있게 됩니다. 플레이어는 전망이 좋지만 아직 보유하지 않은 화폐로 계약을 체결할 수도 있으며 (이런 행동을 권장합니다), (대출을 상환하기 전에 그 이상의 수익을 올릴 수 있다고 생각하면) 대출을 통해 일시적으로 자금력을 높이는 것도 가능합니다.
게임이 시작되면 무작위성이 완전히 배제됩니다. 게임 상황의 모든 미세한 변화는 각 플레이어의 결정에 따른 결과입니다. 누군가가 파산하거나 마지막으로 배당이 지급되면 게임이 종료되고, 가장 강세인 통화를 기축 통화로 지정하여 모든 화폐를 기축 통화로 바꾼 뒤, 기축 통화를 가장 많이 보유한 사람이 승리하게 됩니다.
플레이어 수: 2 - 6
게임 시간: 31 mn
복잡성: 4 / 5
포렉스 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
포렉스 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
FOR-EX GAME SUMMARY
SPOT TRANSACTION
Before taking your action for your turn, you may, but are not required to, perform one Spot Transaction with another player, trading 1 buck of any currency for its equivalent in another, or vice-versa.
MAKE A CONTRACT
Take the next available set of Contract cards, placing one in front of yourself, one at the back of the Contract Queue, and leaving the last in the Contract Display. To the left of this last card, place the amount (taken from the Bank) that you wish to pay. To its right, place the equivalent amount in the other currency. The amount of the Stronger Currency must be a whole number, and cannot be in excess of ten bucks.
INVEST
Buy one or two certificates for 2 bucks each of the relevant currencies. You cannot buy two certificates for the same currency in a single action, nor can you have more than four certificates in a single currency at one time. Any currencies that are invested in are strengthened.
DIVEST
Sell one or more certificates of a single type, removing those certificates from the game and receiving 2 bucks of that currency for each certificate divested. As part of your turn, clockwise around the table, each other player has the opportunity to divest certificates of the same type, likewise receiving 2 bucks of that currency and removing the certificate from the game. The divested currency is weakened once for each certificate that is divested.
RESOLVE
Resolve the front item in the Contract Queue:
- If the front item is a Contract, the player who created it must pay the amount to the left of the Contract, and receive the amount to its right. If they cannot pay, they still receive the amount to its right, and the Contract converts to a Loan, with the amount owed increased by +1. The Loan moves to the back of the Contract Queue, with the player who created the Contract now responsible for the Loan. If the player already has a Loan in the Contract Queue, the new Loan is combined with the previous Loan; all combined Loans must be paid off at the same time.
- If the front item is a Loan, the player who is responsible for the Loan must pay the amount owed. If the Loan cannot be repaid, the player is Bankrupt and the game immediately ends.
- If the front item is a Dividend, players earn 0, 2, or 3 bucks of a given currency for each Certificate they hold in that currency, as shown on the Dividend card. If a Currency has any counters on the "8" space, Certificates for that Currency pay nothing. After making payouts, determine which Currency has the most Certificates currently in player hands: that Currency is Strengthened. If multiple Currencies qualify, the acting player chooses one Currency from among the tied Currencies. When the final Dividend is Resolved, there are no more player turns; instead, the remaining items in the Contract Queue are Resolved in order.
If either a Contract or a Loan is paid off, all associated Contract cards return to the contract display and can be used again.
STRENGTHENING/WEAKENING
Currencies are Strengthened:
- each time it is Invested in.
- when, after Resolving a Dividend, it has the most Certificates in player hands.
Currencies are Weakened:
- each time it is Divested in.
GAME END
The game ends when one of the following occurs:
- Any player goes Bankrupt.
- There are no items left in the Contract Queue.
Determine which Currency is Strongest (the stronger half of the most Currency Pairs); if there is a tie, the tied Currency with the most Certificates in player hands is the Strongest; if a tie persists, the player who last took a turn decides which of those tied Currencies is Strongest. All players convert all monies to that Currency, rounding any fractions down. The player with the most money wins.