고 고아
고 고아에서는 12일에 걸쳐 인도의 고아 주를 여행합니다. 주어진 주사위로 어떤 여행 계획을 구성할 수 있을까요?
라운드마다 공용 주사위를 이용해 새 경로를 그릴 방향, 거리, 방향 전환 횟수를 결정합니다.
하지만 라운드의 시작 플레이어는 주사위 하나를 방향 주사위로 예약해두며, 다른 사람은 방향을 고를 때 다른 주사위를 써야 합니다.
여러 목적지를 방문하거나 여행 계획을 완료하면 점수를 얻습니다.
플레이어 수: 1 - 6
게임 시간: 15 mn
복잡성: 1 / 5
고 고아 및 다른 게임 960개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
고 고아 및 다른 게임 960개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Summary
Go Goa is a roll-and-write game about visiting locations in beautiful Goa, India. Players have 12 days to tour Goa, using 3 dice to determine the direction, distance, and deviation(s) of their path each turn.
Setup
All players are given 2 tour plans which are easier, but only score 20 or 30 points each. All players are also given 2 tour plans which are harder, but score 40 points each.
All players simultaneously choose any 2 of these 4 tour plans to use as personal goals for the game. The remaining tour plans are discarded.
Players are allowed to choose tour plans which share a destination, if they wish.
Gameplay for starting player
Each day, 3 dice are rolled. All players use the same dice values.
Each day begins with the starting player. At the end of the day, the player to the left of the current starting player becomes the new starting player.
The starting player must assign the 3 dice to the following 3 purposes:
- Direction (as shown by the compass on the map, e.g. 2 moves up and to the right).
- Distance (in number of hexes).
- Deviation (1, 2, or 3 allow the path to turn once. 4, 5, or 6 allow the path to turn twice.).
The starting player must then draw a path as described below.
Gameplay for other players
The starting player's actions are secret, except for which die they used for direction. This die is reserved -- other players may not use it for direction, but they may use it for distance or deviation.
Aside from this restriction, all other players take their turns simultaneously, using the same rules as the starting player. They choose dice for direction, distance, and deviation, and they draw a path accordingly.
Drawing paths
A path must move the exact distance determined by the distance die. A path must start in the direction determined by the direction die, unless a deviation is used.
Hexes in the current direction are highlighted in blue. The player may click any of these hexes to start or continue drawing a path.
If the player clicks the final hex, they can end their turn. If they click somewhere in the middle, they will be given the chance to use a deviation. Hexes that use a deviation are highlighted in gray.
If a player wants to use a deviation before drawing any distance at all, they can click the "Use Deviation" button at the top.
Players may use 1 or 2 deviations per day. Each deviation allows the player to start drawing in any new direction.
Special cases while drawing
If a path would move off the map, the player continues drawing in the opposite direction, bouncing off the edge.
If a non-starting player cannot choose a direction die without immediately bumping into edges on both sides, they are allowed to use the reserved die for direction.
If they would still immediately bump into edges on both sides, they are allowed to choose any die for direction, but assign whatever value they wish.
Visited destinations
If a player ends a path on an unvisited destination, the player marks off that destination. It will count for scoring purposes.
If one or both of the player's tour plans includes this destination, the player marks off the corresponding destination(s) on those tour plan(s).
If a newly visited destination has a local guide (Palolem, Colva, Calangute), the player circles that guide on their Local Guide panel.
Local guides
If a player has circled but unmarked local guides, the player may cross off one or more of of them before choosing dice. Each guide crossed off like this modifies a die value by -1 or +1. Players can change a 1 to a 6 or vice versa if they wish.
This dice modification only affects the player hiring the local guide(s). Other players still use the normal dice values.
All players may find and hire the same local guides separately. For example, one player hiring the Colva local guide does not prevent other players from doing the same.
Try to gain at least 2 guides as they help you minimise empty turns.
Scoring
Visited destinations score 10 points each.
Visiting Dudhsagar Falls scores 20 points as a bonus.
Finished tour plans score the points shown on them.
Each set of 5 unique visited destinations scores 30 points.
Visiting 3 destinations of the same type scores 10 points.
Visiting 6 destinations of the same type scores 30 points instead.
End of Game
The game ends after 12 days are completed. The player with the most points wins.
If there is a tie, the player with the fewest beaches visited wins.
If there is still a tie, players share the victory.