기차섬: 탑승하세요!
기차섬에 오신 것을 환영합니다. 여러분은 섬에서 운행하는 기차의 차장이자 제작자입니다. 기차를 만들고, 섬의 여러 곳에 다양한 화물을 배달하여 계약을 완료하고, 승객을 목적지로 운송합니다.
기차섬: 탑승하세요!는 카드를 여러 용도로 쓸 수 있는 엔진 빌딩 카드 게임입니다. 카드는 기차, 화물차, 객차, 또는 건물로 사용해 기차의 효율과 능력을 끌어올릴 수 있습니다. 또한, 카드는 새 차량이나 건물을 만들 때 비용으로 지불하거나, 화물차에 싣는 화물로 쓸 수도 있습니다.
서로 목적지가 다른 여러 승객도 등장합니다. 승객은 객차나 특정 기차를 만들면 주머니에서 무작위로 뽑게 됩니다. 뽑은 승객은 빈 객차에 태울 수 있습니다. 승객을 목적지에 내리면 즉시 적용되는 강력한 보너스를 받습니다.
화물과 승객을 상대 기차에 실으면 그 차례에 추가 보너스를 얻을 수 있으나, 상대에게 화물이나 승객을 실어주면 상대가 그 화물이나 승객을 운송해 게임이 끝날 때 높은 점수를 얻을 수도 있습니다.
일정 수의 계약이 완료되거나, 일정 수의 승객이 목적지에 도착하면 게임이 끝납니다. 기차를 만들고, 계약을 완료하고, 승객을 나르면서 점수를 가장 많이 모은 사람이 승리합니다.
기차섬: 탑승하세요!에서는 기차 업그레이드, 강력한 보너스를 얻기 위한 상대 기차로의 화물과 승객 적재, 최대한 빠른 화물과 승객 운송의 균형을 맞춰야 합니다. 효율적인 엔진을 구성해 기차섬 최고의 차장이 되어봅시다!
플레이어 수: 2 - 4
게임 시간: 65 mn
복잡성: 2 / 5
기차섬: 탑승하세요! 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
기차섬: 탑승하세요! 및 다른 게임 959개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Note: Rules are a rough draft -- please also refer to rule book
The object of the game is to fulfil two of the six contracts.
In order to do this, you first fulfil the primary contract (two goods) and then complete one of the secondary contracts. Once your first contract is complete, you can choose your second contract.
How to play
On your turn, you can do two of the below actions, including the same action twice. At turn end, the market refreshes and that player can keep at most 5 cards in their hand.
The actions are:
Take
Build
Load
Deliver
Take
Take a card from the face up display, the deck, or a passenger from the bag.
If you wish to take a passenger, but the bag is empty, take 1 VP instead
Load
Loading allows you to add cargo to your cars or an opponent's cars, using cards in your hand or passengers. (Bonus load actions must be on your own car.)
Load a card or passenger onto a car that's not full yet and takes that resource (cargo or passenger)
The car's type and capacity is listed above the car
If you load a wild cargo, it becomes the cargo that car takes
If you load onto an opponent's car, you get the listed bonus (No bonus for loading your own cars)
Benefits from loading are always given in left to right in the order they are displayed, i.e. if you can't use the first benefit until you gained the second benefit, you can't go back and take the first benefit
You may load a second face down card with your load to get rid of it and count it as the cargo
Build
The sequence of this action depends on if you are extending your train, upgrading a previous car, or creating a building
After this sequence is complete, if applicable, the new feature may grant you additional Passengers, take these now
You can have multiple Caboose Cars
You can only ever have ONE engine
You can only have one active building (i.e. a new building would replace the old one)
You can have duplicates of car types
1) Play a new car
To play a car, discard its cost in other cards then place it in the rightmost empty space
Note: You may not play a car that would exceed your engine's weight limit
2) Upgrade an existing car (of the same type)
You can upgrade a car of the same type by paying the difference in other cards
You can skip levels when upgrading e.g. level 1 to 3
The old car is discarded
3) Play a building
To play a building, discard its cost in other cards
Deliver
Delivering allows you to perform deliveries to one location as below. Note taking contracts or filling a passenger delivery row moves the progress track one step toward game end.
Multiple delivery types can be made to the same location, i.e. pick ONE location and perform as many of the below options as you wish or are able to
1) Deliver to a Primary Contract
To perform this type, you must NOT have an Island Card
Deliver the required cargo shown on the left bronze banner on the map for that location
Advance the Progress train forward one space
Take the Island Card from the map and place it in your personal area
2) Deliver to a Secondary Contract
Once you have an Island Card in your personal supply, you can aim to complete ONE of the two Silver banners
Once fulfilled, slip it under your engine in such a way that it shows which of the two banners you completed
3) Deliver a Passenger to a Ticket Tile
If you have a passenger, you can deliver it to the matching color location
Place it on the leftmost unoccupied space and gain that reward
Once the final slot on a Ticket Tile is taken, advance the Progress Train one space
4) Deliver a Special Delivery
Discard any cargo and/or passengers to gain 2 cards each
Game end
Completing 4/5/6 progress in a 2/3/4 player game ends the game. (Running out of cards in the deck/discard also ends the game.)
Everyone gets one final turn (including the player who ended the game)
The player who took the action which caused the end of game via Progress takes the Train of Progress, if game ended by cards running out then no one gets the Train of Progress
To re-iterate, BOTH deck AND discard need to be exhausted for a card depletion end game
Players add up their points from trains, buildings, and contracts.
- Points from trains
- Points from buildings
- Points from contracts
- Point tokens during the game
- +1 point per loaded good remaining
- +1 point to a player ending the game (if by progress)
(Tiebreaker is longest train, then most train points)