모로코
여러분은 모로코에 있는 마라케시의 세계적으로 유명한 자마 알-프나 시장에서 고대부터 내려온 전통에 따라 장사를 하는 장인 가문을 이끌며, 시장에서 가장 좋은 가게를 갖거나, 물건을 구경하거나 경이로운 모습에 홀린 손님을 사로잡기 위해 매일같이 일합니다.
매우 바쁜 날이라 원하는 곳을 차지하기 위한 경쟁이 더욱 치열하지요. 뱀 마술사, 물꾼, 양탄자 상인, 마술사, 식료품 상인 등의 가문이 가장 좋은 명당을 노립니다.
모로코에서는 일꾼을 보내 가게를 완성합니다. 한 가문에서 보낸 일꾼이 충분히 모이면 그 가문이 가게를 차지한 뒤 주변의 주스 노점상을 치웁니다.
모로코는 가게 살펴보기와 일꾼 배정의 2단계로 나뉩니다. 1단계에서는 지붕에서 시장을 살펴보면서 어느 곳이 가장 바쁜 가게일지 결정합니다. 2단계에서는 얻은 정보로 일꾼을 시장에 보냅니다.
플레이어 수: 2 - 5
게임 시간: 103 mn
복잡성: 3 / 5
모로코 및 다른 게임 964개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
모로코 및 다른 게임 964개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
Take turns sending people to stalls until there are 5 or fewer open stalls in the market
Market Dice
In 2 or 3 player games only, the first step of a round is to roll the dice once (3p) or twice (2p) and everyone gains a cube of the depicted resource (or player choice if wild)
Scout Stalls
In the next stage of the round, each player performs a scout action in turn order
Move the yellow scout marker to a new space
The active player gains the cubes on the two adjacent spaces, whilst everyone else gains a cube of the space the scout marker is actually on
Assign Workers
In this next stage, each player performs two non-consecutive actions
On your turn, pick a stall and place a person on a space in that stall by paying the row and column cube cost (with some variations based on the type of person)
An Assistant or Bodyguard work on the basic cost system described above
A Tourist require the basic cost system above + 1 cube of any type (even one not in the row/column)
Cousins are two Assistants which cost the basic cost system + 1 cube of any type (even one not in the row/column) to place the first, then the second is placed in an adjacent stall at no cost
Special Action
During the Assign workers step, you may spend as many gold coins as you wish, each spend allows you to swap the positions of two row OR column cubes, changing the costing of certain stalls (You can't swap a row for a column)
Closing a Stall
After placing a worker, check to see if all 4 spaces of a stall have now been filled
Bodyguards count as taking up 2 spaces for this purpose
The player who took up the most spaces gets 5VP + covers the stall with their market tile
If there's a tie for 1st, all tied players get 5VP but a neutral market tile goes on the stall
2nd place gets 2VP, 1 Gold, and 1 Bodyguard
Tied 2nd, all get 1VP, and then a choice of 1 Gold OR 1 Bodyguard
3rd gets 1VP + 1 Gold or 1 Bodyguard
After which, all players take the numbered juice token(s) closest to their corner of the stall before removing all persons from the stall with some exceptions below:
Bodyguards go back to the Guard Quarter's rather than a player's personal supply
Depending on the direction the Market Tile is facing, any Tourists move in that direction to an adjacent stall and swap them for a normal Assistant of theirs (Market Tiles must be directed to an open stall if possible, unless none are in any of the available directions)
Round End
After everyone has had 2 placements, the round ends
The first player is shifted
The Scout marker is moved to the central space so it's not blocking any options
Everyone discards down to 1 cube
Game End
The game ends when there are 5 or less open stalls at the end of a given round
Juice tokens award points equal to their value
Each Market Tile in your largest connected district scores 3VP each
Each Gold is 1VP
Tiebreakers is most Market Tiles on stalls