라우프바우
Raubbau (German for overexploitation) is a deduction and bluffing game, which provides significantly more depth than Skull or Liar's Dice / Perudo.
Special attention was paid to intensive player interaction and interdependence.
In Raubbau, each player has exclusive knowledge about some of the secrets of the ever-growing mine.
If these treasures do not seem sufficiently precious, one can try to get an unknown treasure of another player by skillful deduction.
다른 사람은 그런 행동에 반응할 수 있지만, 반드시 그럴 필요는 없습니다.
하지만 그럴 때는 그에 맞는 대가를 지불해야 하죠. 과연 상대가 용을 깨우도록 유혹하고 있을까요, 아니면 상대 밑의 타일에 보물이 숨겨진 걸까요?
서로 속고 속이는 과정에서 긴장감이 고조됩니다.
다들 광산을 떠나고 싶어하지만 남들의 보물이 더 많을까봐 쉽게 떠나지는 못하지요.
다른 사람과 광산의 상황을 가장 잘 분석한 사람이 승리를 거두게 됩니다.
플레이어 수: 3 - 5
게임 시간: 38 mn
복잡성: 2 / 5
라우프바우 및 다른 게임 839개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
라우프바우 및 다른 게임 839개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
Gain the most gems and avoid to wake the dragon over the course of 3 matches.
Goal
Have the most points after 3 matches.
You get points by getting the most gems and not awaking the dragon!
Gameplay
Turns
This is split into two parts, the first part is all players announce what they will do one after the other and then each player actually tries to do that action. The four actions are: Dig, Blast, Scare, Leave.
Details on actions
- Dig: if you are on a treasure, you win it (If it is a Dragon it awakes and the match stops there). Then pick a tunnel card and place it where you are (choose orientation). Then pick and place a treasure card for each end of tunnel.
- Blast (uses 2 dynamites): try to win 3 treasures cards in one turn. (Can be less if a dragon comes)
- Leave: go out of the mine (on the stairs). You cannot go back in the mine until the end of the match. You are protected if somebody wokes the dragon.
Others:
- Scare somebody (uses 1 spider): makes the person run to the hall and you take their spot.
- You start each match with 3 drift sets. You will use one each time you win a treasure card that you placed on the board. If you have no more drift set you cannot dig or blast on treasure cards that you placed.
Distribution of treasure cards
Each color (red, green, purple) contains: 6 gems, 2 dragons, 6 dynamites, 1 spider.
End of match
- If someone wakes the dragon.
- If there are no more tunnels tiles to draw.
- If everyone left the mine. (When the first player leaves the mine, the others have maximum 2 action phases before to leave the mine.)
Points
Of the players out of the mine: 3 points for the player with most gems (4 points if it's the 3rd match), 1 point if tie.
- Case where the dragon is not awake, all players are considered to have left the mine.
- Case where the dragon is awake: -2 points for player who woke the dragon, -1 point for players still in the mine. Except if someone wakes their own dragon (with the border of their color) and no one left the room, then -2 points for the dragon awakner, +2 points for the others.
Tiebreaker
Draw treasure cards, picking a dragon eliminates you. The last player standing wins.
Details: Special BGA
- The tunnels tiles are bordered with the color of the player who saw and placed them.
- On top right, there are the number of the current match and the number of remaining tunnels tiles.