레지다이스
레지다이스는 루크 배저가 레지사이드를 레지다이스로 잘못 적었을 때 태어났습니다. 24시간 뒤 폴 에이브럼스가 여러분이 지금 보시는 주사위 기반 혼종을 만들어냈죠. 레지다이스는 2021년 4월 1일에 공개되었습니다... 네, 만우절이지요.
레지다이스는 서로 협력해 세 강력한 적을 물리치는 1~4인 협력 게임입니다.
주사위를 굴리고 행동을 고른 뒤 검은색 주사위로 나타내는 적을 공격합니다. 적에게 충분한 피해를 입히면 적을 쓰러뜨립니다. 마지막 적을 쓰러뜨리면 승리합니다.
하지만 적도 차례가 끝나면 반격하니 조심하세요! 손에서 주사위를 버려 피해를 막아야 하며, 만약 버릴 주사위가 부족하면 패배하게 됩니다.
플레이어 수: 1 - 4
게임 시간: 28 mn
복잡성: 2 / 5
레지다이스 및 다른 게임 1003개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
레지다이스 및 다른 게임 1003개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
Defeat 3 enemies made up of 3 then 4 then 5 dice respectively. Co-Operative Play.
Turns
Simultaneously, all players roll their dice secretly for the round. The pips are secret, but the colours may be declared when asked.
You then have the choice of 5 actions:
Attack
Block
Heal
Cast
Animal
You can take the same action as another player, but NOT at the same value.
After which all dice are revealed and players take all dice from every player whose value matches the value they requested. e.g. if you request 3's, you get yours and all other players' 3's
If at the end of the Action Phase the enemy is defeated, Suffer Phase is skipped and the enemy is moved into the players' dice pool
Actions
Attack
For each set of dice you hold which equals the pips on the enemy dice cause 1 damage. e.g. if enemy dice are 1 1 1, every 3 pips of yours causes 1 damage. The enemy pips are counted at the start, so if multiple players are attacking, in this example it will be 3 pips per 1 damage for everyone, regardless of order.
Block
Sets of 3 of a kind block one damage +1 per extra dice. e.g. a set of 3 4's blocks 1 damage, a set of 5 2's blocks 1+2 3 damage
Heal
3 consecutive values heal 1 dice from the injured pool +1 per extra dice. e.g. a run of 4 5 6 heal 1 dice, a set of 1 2 3 4 5 heals 1+2 3 dice
Cast
Using a single colour of your choice, match with the pips of the enemy dice to cast a spell based on colour used. e.g. if enemy dice are 1 1 1, you need three 1's, if enemy dice are 3 3 4, you need 2 3's and a 4
Red Spell - Deal 1 damage per dice used
Yellow Spell - Heal 1 dice per dice used
Blue Spell - Block 1 damage per dice used (Guaranteed complete block)
Black Spell - Insta-kill the enemy (Only physically possible on final enemy, as only then would you have 7 dice of 5 required)
Animal
Use 1's to do a +1 to another player's dice, with multiple 1's you can do this multiple times e.g. 2 1's would give you a +2 or 2 separate +1's
Suffer Phase
After all players have taken their turn, the enemy fights back dealing their attack value to the group
The enemy first tries to target Blocking players, then targets Attacking players, then targets Casting players, then targets Healing players, then finally targets Animal players
If you have blocked, this reduces the attack you'll receive
If you haven't blocked, or your block isn't sufficient, you'll lose dice equal to the difference
If the target player cannot lose enough dice required, the team loses.
There is no Suffer Phase if an enemy was just defeated during Action Phase.
Prepare Phase
If all players are still standing, each has the option to pass dice on to their left neighbour from those dice not used for their action. These dice are locked in place i.e. not re-rolled
Enemies
Enemy 1 has 18 health, 3 attack, 3-18 defence
Enemy 2 has 24 health, 4 attack, 4-24 defence
Enemy 3 has 30 health, 5 attack, 5-30 defence
The defence is equal to the pips currently showing, so the more you attack it the more defensive it becomes
When an enemy is defeated, the black dice go into injured pile, however if you dealt any extra overkill damage, the dice go directly into that player's dice pool.