타이니 에픽 디펜더스
오그무어는 폐허가 되었습니다. 악을 봉인하지 못해 사방에 어둠이 드리웠습니다. 마을은 박살나고 생명은 오염되어 갑니다. 이럴 때야말로 영웅이 나서야겠죠. 살아남은 사람들은 일어나 한데 뭉쳐 모든 걸 걸고 싸워야만 합니다.
타이니 에픽 디펜더스는 작달막한 상자에 담을 수 있는 매력적인 협력 게임입니다. 새로운 그림, 능력, 아이템 미플, 더 신나는 진행을 위한 새 규칙 등의 여러 요소가 추가된 신판으로 돌아왔습니다!
익히기도 쉽고 준비하기도 쉽습니다. 게임 준비에 걸리는 시작은 고작 수 분이며, 30분쯤 지나면 게임을 어느 정도 익히게 됩니다. 그 뒤에는 간단하면서도 치열한, 재밌으면서도 까다로운 전략 게임을 30~45분에 걸쳐 즐기시면 됩니다.
멋진 판타지 세계관을 배경으로 한 팀 협력 게임으로서, 한데 뭉쳐 영웅이 되어 보스를 쓰러뜨려야 합니다. 성공과 실패는 모두 함께 짊어지게 됩니다.
매번 게임의 양상이 다릅니다. 지역을 방어하시겠나요, 파괴되게 그대로 두시겠나요? 영웅을 여러 곳에 나누어 배치하시겠나요, 한 곳에 힘을 집중시키시겠나요? 여러 괴물과 다양한 캐릭터로 친구들과 함께 온종일 즐길 수 있습니다.
4인까지 즐길 수 있는 협력 게임이지만, 혼자 즐겨도 재미있습니다. 가족이나 친구와 함께 모여 게임으로 밤을 지새기도, 홀로 전략을 연구하기에도 좋습니다.
플레이어 수: 1 - 4
게임 시간: 30 mn
복잡성: 2 / 5
타이니 에픽 디펜더스 및 다른 게임 1194개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
타이니 에픽 디펜더스 및 다른 게임 1194개를 온라인으로 즐겨보세요.
다운로드가 필요없으며, 웹 브라우저에서 바로 플레이할 수 있습니다.
친구들과 그리고 전세계의 수많은 게이머들과.
무료.
규칙 요약
Overview
Tiny Epic Defenders is a little like Castle Panic, except the monster don't move--you do. Newly united races must defend the kingdom of Aughmoore from demons, ending in a confrontation with a final boss.
Setup
First, each player chooses their heroes. If playing solo, you choose two heroes. Each has a different special ability and 4 HP.
The gameboard is arranged with one card, the Capital City, in the center and six other cards (known as the outer regions) around it. Each region has a "threat counter" (the fire) that shows how close the region is to falling.
There are three decks of cards: the Horde Deck, the Turn Deck, and the Artifact Deck. On each turn, a card is drawn from the Turn deck, which indicates whether a hero can act or a region's threat level is increased.
Gameplay
The heroes start in the Capital City. On each turn, a card is drawn from Turn Deck. There are two types of cards--ones where the enemy acts, ones where one or all heroes can act. When the Turn Deck is depleted, a new round begins.
Enemy and Dire Enemy Cards
Each enemy card depicts 2 regions where an attack occurs. If an Attack occurs in a region with no Defender OR the Defender in the region chooses not to defend, the threat level is increased by 1.
If a hero is in that region at the time, they can lose 1 HP to defend it and prevent the threat level from rising.
If the region's threat level goes beyond its maximum (usually 3), the region is destroyed. Heroes can still travel to the region and defend it but cannot use its special ability. When an enemy card depicting a destroyed region is drawn, the threat level is raised on the Capital City.
A Dire Enemy card is resolved the same way as a regular Enemy card, except that A) they only attack 1 region B) Defending the region costs 2 HP instead of 1, but you get an Artifact C) If the region is not Defended, a special effect triggers in addition to the threat level being raised.
Defender Cards
Defender cards indicate which heroes may act on a turn. Each card gives 3 Action Points (4 if one region is destroyed) to spend, either on the single hero or divided between all heroes.
Defenders that start their turn/action in the Capital City get all HP restored.
Defender Actions
Each of these costs 1 Action Point
- Move: Move to an adjacent region.
- The Capital City can only be accessed by the regions to its left and right.
- The 4 regions above and below the Capital City can only be accessed from the regions to the left and right of the Capital City, but can be traversed in a circle from there.
- Secure: Reduce a non-destroyed region's threat level by 1
- The Capital City cannot be secured except by a special ability
- Sacrifice: Pay 1 HP to gain 1 Action Point
- Can only be done once per turn
- Special Ability: Regions, characters, and artifacts may have special abilities that use Action Points
- Fight: If the Epic Foe is on the board, and is in the same region as a Defender, that Defender can reduce its HP by 1.
Exhaustion (0 HP)
When a Defender's HP reaches 0, they cannot use the Secure, Fight, or Defend actions. They can still Move and Use character abilities and artifacts. To restore all HP, a Defender must start their turn in the Capital City.
Artifacts
Artifacts are gained by using the Defend action against Dire Enemy cards. Each Defender can have 2 "hand" artifacts and 1 "back" artifact. If the Defender gains an artifact but cannot hold it, they can choose to drop an existing one or not. Either way, the discarded artifact is shuffled back into the Artifact deck.
New Round
When the Turn Deck is depleted, the cards are shuffled and restored PLUS 1 card from the Horde Deck. The very last card in the Horde Deck is an Epic Foe that must be defeated to win the game.
Epic Foe
When the Horde Deck is depleted, an Epic Foe is added to the deck. When drawn, it is placed in its indicated region. Defenders gain a new action: Fight, which reduces the Epic Foe's HP by 1.
Each Epic Foe has a different ability that makes it difficult to fight.
Some Epic Foes invoke Epic Events when their HP reaches a certain level.
Game End
A game ends in victory if the Epic Foe's HP is reduced to 0.
A game ends in defeat when the Capital City is destroyed (when its threat level goes over capacity).
