중요 BGA 모듈을 찾을 수 없어 게임을 불러오지 못했습니다. %module_url%
이 페이지를 새로고침하세요.
다른 언어 (English) 설정으로 바꿔 문제가 해결되는지도 확인해주세요.
마지막으로, 어떤 방법을 써도 문제가 해결되지 않으면 F12를 누른 뒤 표시되는 패널에서 "네트워크"를 누르면 나오는 화면을 버그 신고를 통해 올려주기시 바랍니다.
게임 결과를 기록하고 통계를 계산하는 중입니다...
당신은 저희의 최고로 영예로운 플레이어 중 한 명입니다!
커뮤니티의 도움에 힘입어 BGA는 무료로 운영되지만, 사이트를 운영하려면 약간의 비용이 필요합니다...
오늘 회원이 되세요!!
보드게임 아레나의 주요 목표는 더 많은 사람들에게 보드게임을 알리는 것입니다. 따라서 저희는 모두에게 서비스를 무료로 제공하고 있습니다.
하지만 짐작하셨다시피 이 웹사이트를 원활히 운영하기 위해서는 많은 시간과 적절한 자금이 필요합니다. 어떤 플레이어들은 기여나 기부를 통해 보드게임 아레나를 후원하고 있습니다. 이 웹사이트는 후원으로 운영되기 때문에, 저희는 그런 분들께 프리미엄 회원권을 제공하고 있습니다.
Explore space, but make a mark for yourself before you crash!
Each round starts with a Takeoff Phase.
During this phase, each player chooses an astronaut to send on the expedition.
Each astronaut grants the player a special effect, so choose wisely!
The lead astronaut (Starting Player) is the Commander.
The commander of the expedition rolls all dice. The dice have six faces: 1, 2, 2, 3, 4, and afterburner. After they have been rolled, arrange the dice into groups of the same number (e.g. all the 2s).
The commander then picks any number of groups whose faces match the rocket marker's current location. For example, at location zero, afterburners, ones, and twos can be used. Threes and fours cannot be used when the rocket is at this location.
Each set chosen for movement is added up in its entirety (For example, a set of three 2s has a movement value of 6). The afterburner value is determined by the number of pips on the afterburner symbol at the location.
After moving, keep all afterburner dice and unused dice. Discard the rest. If this would result in having no dice left, keep a single die in the pool.
After rolling the dice, if none of them match the allowed dice at the location, a Crash occurs!
The Cosmic Failure marker moves on one space.
Any astronaut with a parachute MAY disembark (see Landing Phase); all other astronauts are returned to the respective player mats.
The Commander is changed to the next player in turn order.
The current Expedition ends and there is no Landing Phase.
If the Travel phase was a success (did not result in a Crash), the Landing Phase occurs.
If the ship is on space 0-5, the landing phase is voided, and a new Travel phase occurs.
If the ship is on space 6+, in order of astronauts on the rocket, each player can choose to stay on the ship or disembark.
If you choose to disembark at a moon space, place your astronaut on the highest numbered moon linked to that space.
If the stop is a moon space and all moons are occupied, you cannot disembark. Each moon accommodates only a single astronaut.
If you choose to disembark at a planet space, there are no limitations to the number of astronauts or who controls them. However, the order in which astronauts arrived matters. They will be placed from top to bottom in order of arrival.
If the ship manages to reach the last space on the board (deep space), the Commander is placed on the Comet and all passengers are placed on the Galaxy (neither of these places have an occupancy limit).
If at any point the Commander disembarks (excluding Deep Space of course), the next astronaut in line takes over as the new Commander. Other astronauts move up a seat in the rocket.
Once the Landing Phase is finished, if there are still astronauts in the ship, then commence another Travel Phase.
If all Astronauts have disembarked and/or Crashed, the expedition comes to an end and a new one commences with a new Commander.
There are four unique goals available to claim as soon as a player meets their condition. Only one player can claim each goal, but a player can claim multiple goals if achieved. Each claimed goal gives 5 points.
The game ends when either the Cosmic Failure track reaches 11 or when a single player has disembarked all 8 of their astronauts and the current Expedition has reached a natural conclusion.
Occupied moons give each player occupying them the points displayed on them.
The planets score based on most astronauts on the planet, 2nd most astronauts on the planet, and finally simply being present on the planet, according to the score values shown next to the planet. If multiple players have the same number of astronauts on a planet, ties are broken in order of which player landed there earliest.
Add the points for any Goals you achieved.
The player with the most points wins! If there's a tie, the victory is shared.
아직 이 게임을 해 본 적이 없습니다
주의: 3D는 실험 중인 기능입니다